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AI Insights · Timothy · July 2022

Top 5 Hypercasual Games on iOS in Europe for Q2 2022

Discover the performance trends of the top 5 hypercasual games on iOS in Europe during Q2 2022, including download numbers, revenue, and active user data.

Top 5 Hypercasual Games on iOS in Europe for Q2 2022

The second quarter of 2022 saw interesting trends in the performance of the top 5 hypercasual games on iOS in Europe. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.

Fill The Fridge! from Rollic Games experienced a fluctuating but generally steady revenue, peaking at approximately $4.2K in the week of March 28. Weekly downloads started strong with 359K in the same week but saw a dip to around 137K by early May, before rising again to 254K by the end of June. Active users followed a similar trend, starting at 847K, dipping to 669K, and then rising to 1.07M by the end of the quarter.

Tall Man Run by SUPERSONIC STUDIOS LTD saw its revenue peak at $936 in the week of May 23. Downloads surged to a high of 416K in the same week, but gradually declined to about 98K by the end of June. The app’s active users mirrored this pattern, reaching a peak of 873K before falling to 419K.

Deliver It 3D from Voodoo started gaining traction in mid-April with weekly downloads peaking at 420K. Revenue saw its highest at $1.3K in early May, and active users peaked at 589K in the same week. However, by the end of June, downloads had dropped to 52K, revenue to $225, and active users to 236K.

Going Balls, also by SUPERSONIC STUDIOS LTD, had a fairly consistent performance with weekly downloads peaking at 180K in mid-April and then gradually declining to around 87K by the end of June. Revenue remained stable around $1K per week, while active users hovered around 550K to 650K throughout the quarter.

Lastly, Bridge Race, another title from SUPERSONIC STUDIOS LTD, saw weekly downloads peak at 156K in mid-April but then decrease to about 80K by the end of June. The app’s revenue varied, reaching $1K in the week of May 30. Active users showed a slight decline from 219K to 240K over the quarter.

These trends highlight the dynamic nature of the hypercasual gaming market on iOS in Europe. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022